Ruthie Prayitno

World Without Words

This project is an exercise to investigate the DESIGN PRINCIPLES by employing algorithmic methods to determine the outcomes of the compositions.

Objectives

We chose a theme for the game. The theme must stay consistent for all three levels of your game. The choices were Prehistoric, Western, Medieval or Future. We rolled a dice to values for the parts below. The algorithm of chance for each game level by rolling diceā€”use the work sheet to keep track of the rolls. My game was about a rabbit who could time travel and the challenges it faced.